Next up
Just some proof stuff is actually happening. It's been really slow and I had a LOT to do today. I'll start making props tomorrow. That's gotta be the worst part of game design. Until then.
I'm back.
It's done. Kinda. The most important thing right now is making It's most basic form. Once I can rig it, I'll then start thinking about more complex textures. 3 more to go.
After the third, updates will be less frequent. Until then.
It ain't much, but it'll add up over time. (I also made a board that was gonna be used a lot, but it crashed and didn't save :( ) Until then.
We are under attack!
Path of Kami: The Evolution of the Lore
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
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