In the previous post, there was a fifth attack that costed 10 charge. Let’s talk about that.
I know a lot of people are upset with how the charge mechanic currently is, so, I’ve decided perhaps to make it work more like how MP works in traditional RPGs. Attacks will still cost 1 to 3 charge, some costing 4, while the max amount of charge you can have will be boosted to 10. 12, if Allocate is active.
You’ll still gain +1 charge at the end of each turn passively, but now when you spend a turn charging, (along with the defense buff) you’ll gain +5 charge.
And now, let me talk a bit about those fifth attacks.
Every character (when equipped with a special item) will gain a “super move” that has a great effect and costs 10 charge. The cost will not be final, as I’ll probably use a version of the TP mechanic so you’ll have to charge up your power as the battle goes on.
This whole “charge update” won’t be coming really soon. It’ll probably come with the eventual Refreshed crossover update, so in the meantime, enjoy the current version of Restocked ^^
-The Vendor Trio










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