Game
Kirby: Wacky Episode
3 years ago

So, mental health kinda took a nose-dive recently... I might have to forego the other update I had for this month. The October video is still on track, however.


2
2
2


10 comments

Loading...

Next up

On this day 3 years ago, I released a Kirby fangame prototype done in a month's work. No copy ability, only one level... Here's Wacky Episode in its infancy.

Here are some of the latest changes for Eternal Paradise, with more of em coming at a later date!

Busier times are coming, so here's some WIP footage I've been cooking: Dawn/Day/Dusk/Night, GBC-Style.

+ Environmental Sounds. #zelda #fangame #gamedev

Summer is a good time to go water skipping, don'tcha think?

Kirby has been enjoying it very much!

Max speed in Kirby Quick, Rainbow Islands Had this recorded for funsies before I left, showing just how fast you can go if you fully upgrade Kirby's stats in this extra mode.

Progress' been kinda slow lately, but I added new interactions to signs. You may sometimes find interesting tidbits written on the back too.

#zelda #fangame #gamedev

"Alex, that's the 6th time you've shown Kirby rolling this month..." Me, for a 7th time:

I've now created it... The Most Powerful Weapon of all. #zelda #fangame #gamedev

Defeated enemies now have a 1/10 chance of dropping yummy food! Kill and eat away!

Found a GameMaker layer bug. When adding & activating an effect layer, every layer above will draw to 0,0 coordinates instead of the viewport's x,y.