Yeah, so Ponder came out awhile ago, and all of the games ive made before that… are rooms games, and didnt have any characters, so what now? NOT a rooms game! Ill make what i don’t see, no guns, but swords.
This however, would be the first game where any of this goes on. its a huge jump, so it will.. probably… suck. This game will be like Ponder in the sense that its really more of a learning process for me so that I could EVENTUALLY make a polished, well crafted experience of a game.
I will (try to) guarantee that the game will include-
-a large, open to semi open world, detail based with cities and outdoor areas having their own unique architectual style.
-characters, quests and dialog
-will try to explain the controls and functions of the game without a tutorial, and in the gameplay, because tutorials are boring.
-Sword focused combat, at the very least including the ability to fight semi competent enemies (They’ve got some little swords too), where you will slash and block their attacks.
-basic, flat shaded style, it wont try to look realistic, because it isnt.
-dungeons and hidden spots
-an In-city literal library with some lore.
-… :I other stuff? Its likely if i can make one enemy or weapon, i can make other enemies and weapons.
2 comments