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13
9 months ago

So promised post

During this week I was sitting and dealing with Godot, namely trying to code a simple dungeon generator in it using AI (deepseek).

(Article)


As a result, I will say that the AI managed to cope with the tasks at hand, but towards the end it started to produce bullshit and make too many errors in the code.

It was an interesting experience, next week I will spend on something else in terms of code, this time I will try to do it myself, maybe with AI prompts.



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