5 months ago

So, Scratch 4.0.


I'm sure you've all heard the news, and if you haven't you've probably seen me joking about it, but yes; Scratch 4.0 is currently under active development at the Scratch Foundation.

I'm not going to elaborate on anything specifically regarding what I think about it, I'm just going to cut to the chase.

4.0, at least right now, appears to be built off of 3.0 in such a way that Unsandboxed should be able to make a smooth migration. That is subject to change, as it has a projected release of 2025, and a lot can happen between now and then.

In other words, no, this will probably not affect Unsandboxed's development, but we might have to slow down even further until more information about it is out.

To answer the question of why we'd bother migrating to begin with: firstly, why not? I'm self-employed, I've got nothing else better to do! Secondly, 4.0 is allegedly built off of modern Blockly, which has actual documentation and is far better and more powerful than what Scratch uses. The work would pay off and give you guys a far better Unsandboxed experience, should we go through with it.

If you didn't know 4.0 was a thing until this post... yeah. It is. Happy birthday!



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im having too much fun with this

I cooked!

I made an account on codetorch. I don't necessarily think it's good nor bad, but I would like to be #1 most followed because I think that'd be funny.

https://codetorch.net/users/LilyMakesThings

After some serious consideration, we caved and decided to make a Discord server. However, access will be extremely limited and invites extremely limited.

The invite below is limited to 10 people from our GameJolt community.

https://discord.gg/MnrPwNuNDt

This is a very good solution to a mildly confusing design language problem. Big props to the PM team for thinking of this.

Unsandboxed has received a small (but still sizeable) update!

We've reshuffled and reworked a lot of things. Below is a list of EVERYTHING we changed 😁

ScratchDB is down. It's been down for a long time. Guess what site didn't implement any kind of failsafe or first-party API to prevent projects made by real people from breaking permanently.

If you ever decide by some sick masochistic urge to try CodeTorch and to make a project, just... don't share it. Just don't. And if you do, do it on an email you don't care about.

This is twisted.

Me and @LilyMakesThings cooked. And its live for you to test if you want. Technical stuff:

Unlike others.. ours wont error, and provides methods for extensions to use the same code the blocks use internally.