Whats the progress on Louder being made?:
Honestly, none. Not because i don't want to work on the game, but because i been having issues with another thing im helping with for the past 3 days, along with school just kicking my ass left right and center. Things are slowing down slowly but im gonna get back to Louder as soon as i possibly can.
So is Q2-Q3 finish still reasonable?:
Nope, i was not expecting this year to throw so many curve balls at me and i was expecting to be able to finish this game by then, so no release quarter for now until i am absolutely certain that i am almost done. And with this im also gonna remake the cameras at some point to look better.
Whats this other thing?:
I been working with Tightsocks, a member of the Playteam for Playtime With Percy on a model pack. Specifically, i been porting the models to VRChat for the past month so far. I'm almost done on that and after a very frustrating bug with one of the characters im now just waiting for the remaining characters to be finished. This will give me some time to just work on Louder
So is Louder stuck in development hell right now?:
Yes and no. Yes because im the only one coding the game (and frankly its been a slow pain in the ass) and no because the code base is already strong enough to remake the games visuals one more time without having to rewrite much. However i do plan to scale down the game slightly to just make it easier on me.
Is Louder V2 still going to happen?:
Unsure, if the clickteam version runs fine then i wont touch louder anymore apart from bug fixing. If not then i will make Louder V2, its not worth more of my time to work on this game after its complete.
Thats all for now, to compensate heres a screenshot of the game. Thanks for sticking around this mess of a development <3 - Retsuko
Next up
LOUDER is on hold till early December, with thanksgiving coming up and my lasts tests for my first term of college I will be focusing on working on these rather than LOUDER. As an apology heres some stuff
fun fact, Wilted Roses takes place around Christmas time. Nathan Vin and the abhorrent abominations are getting π³πΈπ΅π΅π today!
Office Texture rework is underway thanks to a recommendation to use PolyHaven instead of CS:Source textures.
CH4
Update on everything, CD1's final documentation is nearly finished (meaning a concrete structure is in place for me to put in the game itself). Here's what is canonically Dingo the Dolls character explanation in LOUDER.
Since tomorrow is going to be busy for most due to holidays. Merry Christmas and have some jolly wips and concepts by RainbowMosaic from louder!
WIP animation thingy
Work on Louder or grind more Black Ops 7 camos
With 2025 approaching its end I want to say thank you all for sticking around another year of development! I know things have been slow but were slowly working up our goals.
Found a really weird Yap and Yell 2 Build..











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