I made a duplicate version of him and i added a transparent texture with an image texture needed for the texture painting, then i made a different UV map doing a smart uv project, so that the paint didn't a simmetry on the other side, then i painted the details on him to add a damaged look on him without affecting the original textures like the hat and body. I could've used the grease pencil but then the details weren't going to be consistent (the same).
Next up
Fredbear be like:
Here's the machinery's design i tried to work on. The cabin has been removed from the camera view. I will put it somewhere else. For now the design and lighting looks good
The office entrance. It's the camera room from fnaw 2 but recreated in blender. I wanted to match the theme with wario's office wich is gonna be in the game
my funni art for five nights at freddy's 8th anniversary!!!
I started working on wario's shaders for the textures. This image is a remake of the previous one with a change in color and an improvement for the effect on the hand. The next character i will be working on will be Waluigi, wich has a similar workflow.
The massive Five Nights at Wario's Direct will premiere this monday!! More info in the image attached <3 Spread the word!
Imagine if i make fnaf 4 but with fnaw deluxe graphics lol
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