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19
Game
One by one
6 months ago

so the player now doesn't fall through the floor.
nice!


now, the released demo didn't have the player falling through, but neither was it efficient. i think i found a way around

why was this even a problem?
when the game calculates where to put player next, based on some physics math, it can blindly put player past a tile, because it doesn't know that between where the player was and where the player is there was a solid tile

image.png

the solution i implemented streches (temporarily) the hitbox with the velocity. when it hits something, it resizes the box back and goes back up tile by tile

if you are curious why the speed is 0.07 on ground, that's because the script ends with this:

image.png


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long time no see from this game, huh.. anyway, i added sunlight-

entities are well implemented thrown items as well

IT WORKS WOO--

im sorry i havent been really doing stuff ;-; except for school, i have so many things to do and to work on, i dont actually know what to do first--

darckyyy! :3

got a little sidetracked after seeing @BenjiroBoi 's post, what do you think?

"you know what, i want to waste the entire day on something useless. to not do school and to be completely improductive" (wastes time on writting pretty(?) and useless html widget)

pff sprite batches are amaezing

it may be possible that i like listening to patricia taxxon's music ..and iglooghost's music

the lights are almost working!