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19
Game
One by one
4 months ago

so the player now doesn't fall through the floor.
nice!


now, the released demo didn't have the player falling through, but neither was it efficient. i think i found a way around

why was this even a problem?
when the game calculates where to put player next, based on some physics math, it can blindly put player past a tile, because it doesn't know that between where the player was and where the player is there was a solid tile

image.png

the solution i implemented streches (temporarily) the hitbox with the velocity. when it hits something, it resizes the box back and goes back up tile by tile

if you are curious why the speed is 0.07 on ground, that's because the script ends with this:

image.png


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13 yo me casually

entities are well implemented thrown items as well

long time no see from this game, huh.. anyway, i added sunlight-

"you know what, i want to waste the entire day on something useless. to not do school and to be completely improductive" (wastes time on writting pretty(?) and useless html widget)

i made this thing very long time ago (EXPLAINING IN ARTICLE)

got a little sidetracked after seeing @BenjiroBoi 's post, what do you think?

experimenting even more

get real (actual dev screenshot) you wont see this in this game btw

i removed one line that wasn't even mine

this was fun to draw >:3c