Loading...
19
Game
One by one
5 months ago

so the player now doesn't fall through the floor.
nice!


now, the released demo didn't have the player falling through, but neither was it efficient. i think i found a way around

why was this even a problem?
when the game calculates where to put player next, based on some physics math, it can blindly put player past a tile, because it doesn't know that between where the player was and where the player is there was a solid tile

image.png

the solution i implemented streches (temporarily) the hitbox with the velocity. when it hits something, it resizes the box back and goes back up tile by tile

if you are curious why the speed is 0.07 on ground, that's because the script ends with this:

image.png


0 comments

Loading...

Next up

the lights are almost working!

i might have made a fanart-

happy pride month! :3

darckyyy! :3

yes the gaem is still alive progress post soon (not today) ;p

"you know what, i want to waste the entire day on something useless. to not do school and to be completely improductive" (wastes time on writting pretty(?) and useless html widget)

entities are well implemented thrown items as well

pff sprite batches are amaezing

i removed one line that wasn't even mine

i saw a lot of sharks online, and i thought they looked cute, so i decided to draw some :3