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19
Game
One by one
11 months ago

so the player now doesn't fall through the floor.
nice!


now, the released demo didn't have the player falling through, but neither was it efficient. i think i found a way around

why was this even a problem?
when the game calculates where to put player next, based on some physics math, it can blindly put player past a tile, because it doesn't know that between where the player was and where the player is there was a solid tile

image.png

the solution i implemented streches (temporarily) the hitbox with the velocity. when it hits something, it resizes the box back and goes back up tile by tile

if you are curious why the speed is 0.07 on ground, that's because the script ends with this:

image.png


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out of all my games, this one will have a normal menu for once

i removed one line that wasn't even mine

ig i could make a post with the attacks i got from artfight now it is over ^^' here they are in chronological order :3

remember the music widget i did instead of doing homework that didnt work on neocities? now it does >:3

entities are well implemented thrown items as well

^^

the lights are almost working!

get real (actual dev screenshot) you wont see this in this game btw

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