2 years ago

so the Rerailed Trilogy is slowly going to turn one year old.


as some of you might know, i have plans to reboot this series eventually and make it one of my best games i will ever make,

now i said i would probably get on it once the games turn one year old but theres also another thing i want before i would start on a reboot,

now i dont mean this in a egotistical way but i want to have more followers so more people would check out the reboot,

cuz if i start this i will really put my time into it and make it have a great scale of quality, would be a shame to then have barely anyone playing it you know?,

i hope you guys dont mind this, i might even change my mind and start the reboot when i feel like it but for now thats the plan.



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This is Speedy, a character from a major update I planned for this game that was canceled about a year ago

One of the TRTF Deathmatch maps will literally involve you killing each other right outside of Fazbear Inc. I just thought that would be so funny that I had to make it a map.

It's still a work in progress of course, but I thought I might as well share.

guess who's going to gamescom tomorrow

Okay I lied when I said the game was releasing on Friday, because I released it just now! I'm so evil, muahahaha!

Okay I think I finally cracked the code on how to make fredfred 3 in a way im happy with, remind me tomorrow to work on it so i dont slack off like I have been these past few days.

Thank you.

The Vigo launcher is done, thanks to Jarate. The accompanying footage is also from him.

In other news, the other new weapon being introduced in this mod is also making progress.

Check this cool game out, made by a friend & it's pretty good!

https://gamejolt.com/games/FNASRR/1012196

Soon TRTF: Deathmatch will be getting a page since I hit a milestone I promised myself I would wait to hit until I start teasing it properly, which is THE PLAYERMODELS BABY! (originally ported by ossnowie & Elijah, I have been given perimission to use it)

First playtest done by @Lord2903 , Feedback was "You made a good game" so I think I'm in the clear.

I'm aiming for a Friday release however no promises, we'll see, I can promise you I'll try my best.