The patch includes:
Getting the gradient back to the behind like the original game, and number is simplified to only show your current hp instead of the format "hp / hp_max"
Fixing the color bones masking in this attack as the color bones were masked in the 1.0.0 while that was not the case in the original game as shown!
Now there's fog in the "corridor" (the prologue) because yes!
Now the sanity in debug is no longer set to max as default when debug is on (They will be healed along with your HP when the HP is 0).
Added Shift + H keybind for instant healing whenever you needed to serve the practice purposes.
I hope that's all about it from the patch and there won't be any critical bug that kills the game!
Happy playing!
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