Next up
You ever just think about working on actually creating the game then end up making a title screen instead?
Whoops.
At least it looks good, I'll add an opponent and maybe crowd later. First, no more distractions for now... aaand I've opened TF2. Dammit.
progress wow
(yeah I procrastinated again)
The thumbnail and header have been updated. I've also added the character portraits to the media section of the page.
First (non-test) battle is finished and yknow what, bugger it, here's a playable build loaded with the good stuff and somewhat thoroughly bug tested for the most game-breaking stuff. Enjoy it, please.
A long while back I saw many posts about new developers putting too many eggs in one basket and realised that's what I was doing and started making a spinoff so I was focused on something smaller. I think I'll give it a separate page.
EXCLUSIVE promotional art and release date! Get it hot off the press today!
At this point I could very well abandon this thing entirely, almost no one knows it exists, I'm the only one working on it and it's barely even a walking simulator.
Regardless, here's something so I can say I've made something recently.
Finally, something playable(?)
I call 'em Prucie and Lydena. (Prucie's the one with the knife, it's short for Pruscilla.)
One's active to a fault, the other's far more nervous and reserved. They're also really close friends.
Finished? Not in the slightest. Playable, on the other hand, is a term I can use.
Given how long this took, this is nothing by the standards of others, but by mine it's a lot.
Would provide .exe, but I think that pushes it out of devlog and I'm not ready.











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