In the Explorer AU, the premise is a unique twist on the original game. Instead of focusing on completing machines, players are tasked with collecting ten precious items within a specified time limit. If all items are returned to Dandy before time runs out, players and their allies can move on to the next floor. However, failing to gather the items in time triggers Dandy's rampage mode, which lasts for one minute and poses a significant threat, as he can eliminate players with a single hit.
As players progress and complete more floors, their characters undergo upgrades. and come with enhanced passive or active abilities, effectively doubling their strength, this will be for all toons participating in the same round.
The upgrades only last once the round is over and once the round is over, you will revert back to your initial character design (I hope this makes sense)
and everything besides that it’s generally the same I think-
I don’t know sometimes it makes more sense in my head than it usually does on paper
(these are the designs. I’m willing to show as I’m still working on what to do for the rest of them)
(Don’t expect a continuation)
(because these designs are exhausting)
2 comments