So, it would likely be something exclusive to the genocide route, where some NPCs in the overworld wouldn't just disappear when the route starts, but instead, you have to go up to them and trigger dialogue, which ends with the option to fight them or not. You'd have to fight and kill every overworld NPC that remains despite you being on the genocide route.
Does this sound like a decent feature?
-KK
Next up
I made a OneShot textbox engine! You can find it here: https://scratch.mit.edu/projects/1247810113/
Thoughts on the tileset for The Old Lands so far?
I've been on that EXP grind
Here's a room mockup.
Got bored. Made a "Classic" KK!Chara sprite. Not gonna use it probably. Just thought it would be fun to make an Undertale-style version of KK!Chara.
progress
I've finally started working on a tileset!
*itS priEd moNth, Chara! u kNoe what dAt meEns!
*(Huh)
*(What)
*(Do they want me to like)
*(Make a gayer FellSwap)
*(What)
*...
I have implemented battle message animations.
WTF happened to picture in picture mode? Why is there all this extra crap now? I just want the video, I don't want all that extra screen clutter.










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