It began when I asked myself while playing TS!Underswap, just after a miniboss where I consumed a few items throughout: How come the player character in these games doesn't just eat multiple foodstuffs in a single turn? My explanation was that, eating takes time, enough time to count as a single turn.
But that's when I had an idea. What if there was a food item so small and easy to eat, that the P.C. could still have time to do something else afterwards? I imagined a tiny piece of candy, but anything could work.
I dunno, I thought it was a neat idea that bends the rules of UT/DR, which I feel is a recurring aspect of both games that I find very interesting and appealing.
Next up
I know I'm late by nine whole days, but I still wanted to celebrate #Undertale's tenth anniversary by making this animation! Here's to another ten years of wonder, UT! #UndertaleTenthAnniversary #Undertale10
The Hallowen [sic] tradition returns
How did I not find out abt the Lost World Gold Grind room until today After nearly 90 hours of gameplay, and after wasting 30 minutes trying to get a Diamond Glitchsun to complete the encyclopedia Wtf
Almost thereeeeee
ALMOST THEREEEE
I FINALLY GOT A DIAMOND GLITCHSUN AND I DIDN'T EVEN USE A CRYSTAL BEPIS I WAS JUST CASUALLY GRINDING FOR SOME GOLD LMFAOOOOO
Uhhh you ever just make a lighthearted Sonic.EXE character based on Popee the Performer, and he ends up looking kinda actually creepy because you gave him NES color palette limitations for aesthetics or whatever?

















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