So far I've just had things I genuinely wanna play or do, so I just haven't really worked on this.
Especially due to one line of code for the menu movement being over 1,000 blocks long because my dumbass hardcoded the if checks for some reason, that plays a huge ass role here.
Pairing that with Luis rebooting BoundedTale, I think I'll be just genuinely giving this thing a proper hiatus.
If a Temmie fight (EDIT: However not that this is likely of course - Since now you have Bob rather than Temmie as an ally, unless I've recalled preboot wrong.) wont exist in the reboot, I'll just continue this.
If one will, then I'll simply throw out the old, crappily coded, unfinished engine from months back.
And trust me, when I say crappily coded, I REALLY mean it:
This is that menu code I was talking about earlier.
It's edits of this first hardcode:
And as you can tell, even the healthbar is stupidly coded:
Seriously, I could've just used a broadcast.
So, this is on (now a non-silent) hiatus lol
I'll probably remake this when the reboot has more info shared from it
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