Game
BOUNDEDTALE: Temmie Fight
5 days ago

so uhhhh this game has been on silent hiatus due to me having a lack of motivation


So far I've just had things I genuinely wanna play or do, so I just haven't really worked on this.

Especially due to one line of code for the menu movement being over 1,000 blocks long because my dumbass hardcoded the if checks for some reason, that plays a huge ass role here.

Pairing that with Luis rebooting BoundedTale, I think I'll be just genuinely giving this thing a proper hiatus.

If a Temmie fight (EDIT: However not that this is likely of course - Since now you have Bob rather than Temmie as an ally, unless I've recalled preboot wrong.) wont exist in the reboot, I'll just continue this.

If one will, then I'll simply throw out the old, crappily coded, unfinished engine from months back.

And trust me, when I say crappily coded, I REALLY mean it:

kp.png

This is that menu code I was talking about earlier.

It's edits of this first hardcode:

kp.png

And as you can tell, even the healthbar is stupidly coded:

kp.png

Seriously, I could've just used a broadcast.

So, this is on (now a non-silent) hiatus lol

I'll probably remake this when the reboot has more info shared from it



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don't forget to

"just plan stuff"

meanwhile the "best" plan i ever chalkboarded:

- Unleash a virus (ps: moreso parasite), of which the infection rate depends on exposure and makes the infected basically zombies

- Give your enemy credit for the name they gave it (and do a trollface)

(...)

what

when

the development of this is going completely fine

trust (yes im posting this with an unfinished game page)

df do be kinda dead

something

least tempting api response