Game
[Translated Mod] Delirium of Aeons - Sans
1 year ago

So uhm this is the v1.1.0 patch consisting of QoL changes!

I highly demand you to proceed to Reset Data once you enter the new patch to prevent unmatched data and save files! Sorry for the inconvenience T_T


Special Thanks to:

  • Rise for the bug report!

  • TheAsriel and a friend of mine, Chechecheater for the playtesting!

  • Solor for additional Chinese translation and fixes for the Settings.

Anyway here we go with the list!

  • Ze settings UI is overhauled!

image.png

Along with the main logo room ofc aeious

Now we have the bottom text and Date and Time will be visible throughout the game when you turn it on

Finish le game at least once to unlock Sanity Mode.
More info about the sanity here if you don't know what it is.

  • More settings which nobody really care about

image.png

So uhh aside from Reset Data which yeet all the save files into the backroom along with Extras and Credits being themselves, and the Aim Sprite which is just the target aim sprite when you press fight, we have other opportunities yay:

  • Beam Behavior: 2 options which is Waving and Static

    1. Waving will make the beam waving like it should have just like Undertale.

    2. Static will make the beam works like the original Delirium of Aeons (DoA) by ZY, which works more like a lifeless lazer beam.

    3. The setting DOES NOT affect the hitbox at all!
      Static has the true size of the original hitbox!

  • Camera Shake: 2 options as well which are Multiplied and Consistent

    1. Multiplied: in the original DoA, the shake coming from the beam does not depend on the blaster size, so this setting will make it true.

    2. Consistent: provides the original shake from DoA, which gives no damn about the blaster size.

  • Beam Sound Overlapping: the previous sounds will be overlapped by the new sounds, but if you prefer the Undertale way which the beam sound does not overlap, you can turn it off.

  • Blurring: Just the blur effect when the sanity go down, or when the blaster blast. Turn it off in case you prefer the original DoA experience.

  • Fog: Ahh yes the most demanding opportunity lmao even tho this barely impact on performance
    Yes, it can be turned off now if you want too.

Hope these will make the game experience better, slightly to significant.

Anyway about bug fixes:

  • Translation issues: many reported sans's dialogs have too much exclaimation, which you never see in Undertale, so I removed them all from snas dialog.

    Aside from that, the translation is fine because it's done by a native Chinese speaker so stop calling it a mistranslation

  • Weird translation between Blood Sea and Free Fall:
    Shout out to Rise for the bug report and footage!

    weird_corridor_transition.gif

    Earlier, this was caused by the application surface being drawn consistently, and misordering the fader objects!

  • Mental bar keep recover after the eye attack:
    Again thanks Rise for the bug report and footage!

    mental_bar_moment.gif

    This phenomenal was caused by the flawed logic earlier when I mod the Sanity Mode, which somehow kept the sanity recover despite the eye has struck down.

Ok, that's all about the probably biggest patch ever? for now! Thanks for all the supports toward this mod!

And happy playing!



0 comments

Loading...

Next up

the dialogs when you play the game for the first time...

testing abcxyz a ă â b c! monologue will be change ofc since I have no idea what to let him say and aaaaaa! and uh turn_3 is just a slamming and bonewall function test XD

Random shitposting?????????????????

aeiou patch again thanks to @MoRoZ_549 ._.

So

i may or may not make an full art of some person or i may just leave this like that-

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Werehog transformation process. #sonicunleashed