I am currently really unhappy with how the game is mostly from a coding stand point. Over the past year, My coding style has changed a lot. And you can imagine the difficulty of working with obsolete code. Now, I'm not trying say this post is in any way an announcement for cancellation. But, I'm just letting everyone know what's going on behind the scenes ya know? Apart from that, Stress is still a pretty big factor. Anyways, Five Nights at Oofio's is still coming, so please don't go worrying about if it's still coming or not. Other than that though, MonoNight out.
Next up
It's not just Oofio and Redy who got a re-design. Introducing... The NEW Prototype Oofio (AKA P.Oofio)
Forgot to post this for Valentine’s Day.
Testing the warning screen. (This counts as a teaser btw)
"Don't let the bear hear you"
Testing out new lighting and materials.
THANKS FOR 700!!!!! Here's some stuff!
Moving the game from a DirectX9 runtime to a DirectX11 runtime.
The people have spoken. Here's a "first look" at the new character models. They are also being compared to the old ones here.
and the stage
I'm stopping all progress on Oofio's to work on the seventh installment.
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