I am currently really unhappy with how the game is mostly from a coding stand point. Over the past year, My coding style has changed a lot. And you can imagine the difficulty of working with obsolete code. Now, I'm not trying say this post is in any way an announcement for cancellation. But, I'm just letting everyone know what's going on behind the scenes ya know? Apart from that, Stress is still a pretty big factor. Anyways, Five Nights at Oofio's is still coming, so please don't go worrying about if it's still coming or not. Other than that though, MonoNight out.
Next up
Testing out new lighting and materials.
I have updated the games Age ratings to fit the current content of the game.
(Does NOT apply to BETAs)
First image: New
Second image: Old
Moving the game from a DirectX9 runtime to a DirectX11 runtime.
2026.
It's not just Oofio and Redy who got a re-design. Introducing... The NEW Prototype Oofio (AKA P.Oofio)
I'm stopping all progress on Oofio's to work on the seventh installment.
That rainy night
Working on some easter eggs, here's one of them. Not gonna say what it's for as you'll have to find out yourself.
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