I am currently really unhappy with how the game is mostly from a coding stand point. Over the past year, My coding style has changed a lot. And you can imagine the difficulty of working with obsolete code. Now, I'm not trying say this post is in any way an announcement for cancellation. But, I'm just letting everyone know what's going on behind the scenes ya know? Apart from that, Stress is still a pretty big factor. Anyways, Five Nights at Oofio's is still coming, so please don't go worrying about if it's still coming or not. Other than that though, MonoNight out.
Next up
It's not just Oofio and Redy who got a re-design. Introducing... The NEW Prototype Oofio (AKA P.Oofio)
Testing out new lighting and materials.
Now (and I mean it this time...) that the game is pretty much finished. Here's a Behind the Scenes shot while I work on bug fixes and balancing.
P.Oofio in this image is part of their old planned AI.
Me at 3 AM on my way to make a full gourmet meal.
Here's a sneak peak of the office in game. (Ignore those colored squares...)
Working on some easter eggs, here's one of them. Not gonna say what it's for as you'll have to find out yourself.
So, I think it’s about time to show you guys what I’ve been cooking up.
Here’s the new Oofio design:
(More new designs coming soon.)
Sleeping
Moving the game from a DirectX9 runtime to a DirectX11 runtime.
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