Game
Soul OPs Boss Rush In Scratch [HARD MODE & EASIER HARD MODE]
7 months ago

SOBRIS:HM V1.17 LOGS (9/27/24)

P.S V1.17 not V1.14 srry!!!!


BUFFS

>Buffed HM Little Sans's punch attack distance
>>Changes can not be specified
>Buffed HM Dust Sans's reload
>>Now increases SPD to 2

NERFS

>Nerfed Killer Sans's complex bone throw attack
>>0.5 -> 1 (SECONDS) [PHASE 1 CD]
>>0.5 -> 0.75 (SECONDS) [PHASE 2 CD]
>Nerfed Killer Sans's dash attack
>>3 -> 1 (DASHES) [DASH AMOUNT]
>Nerfed Killer Sans's gaster blaster attack
>>Reworked and no longer apart of the main moveset
>Nerfed Killer Sans's internal bone throw attack
>>3 – 4 -> 5 – 6 (SECONDS) [PHASE 1 CD]
>Nerfed Killer Sans's homing bone throw attack
>>6 – 7 -> 5 (BONES) [BUFFED PHASE 1 AMOUNT]
>>7 -> 4 (BONES) [PHASE 2 AMOUNT]
>Nerfed Killer Sans's slash attack
>>Now has a seperate cooldown of 4 seconds
>>No longer appears after any main bone throw
>Nerfed Killer Sans's bone throw attack
>>4 – 5 -> 4 (BONES) [PHASE 1 AMOUNT]
>>6 – 7 -> 5 (BONES) [PHASE 2 AMOUNT] >>40 -> 20 (DIRECTION) [BONE OFFSET]
>Nerfed Killer Sans's bone zone attack
>> 0.5 -> 0.6 (SECONDS) [PHASE 1 CD]

MISC CHANGES
>If no movement inputs from the player in the character selection screen or records screen are detected, text will appear that can guide the player.
>>The player must have more than one character unlocked for the guiding text to appear in the character selection screen
>>Similar detection like the following also applies to when a player is selecting a character in the character selection
>Added a small visual effect for Horror Sans
>Changed HM Little Sans (CHARACTER)'s LAP 2 THEME
>Added Completion%
>>RESET DATA [SETTINGS]
>>(highest completion% for sobris:hm v1.17 is 55%)
>Fixed the new game button appearing in the game over screen
>Most background audios have been compressed further to reduce file size
>Fixed hitbox detection with Killer Sans's homing bone throw attack
>Little Sans now plays an animation during the "Whip & Nae Nae" secret
>Changed text when reloading as HM Dust Sans (CHARACTER)
>Reworked HM Dust Sans's accuracy of gunshots for LAP 1
>>70% -> 60% – 75% [LAP 1 ACCURACY]
>>Now increases ACCURACY the lower HM Dust Sans's HP gets to a maximum of 75% ACCURACY at 4 HP left (70% ACCURACY at 24 HP)
>Changed text for when unlocking a new character
>Fixed Killer Sans using incorrect boss icons
>Changed SFX that plays for when completing a quest
>Reworked Killer Sans's Butterscotch Pie during LAP 2
>>Killer Sans instead heals once below 35 HP, using a Legendary Hero which heals 75 HP but increases slash DMG by 3 instead
>Changed text in key configuration screen
>Fixed even more hitboxes
>Simplified some scripts
>Changed text in an unusual place
>HM Dust Sans (CHARACTER) now gets a bonus heal of 6 HP when reaching Killer Sans's PHASE 2
>Slashes now disappear when coming in contact with the player
>Fixed victory cutscenes not being synchronized with audio
>Fixed Killer Sans retaining his position during LAP 2
>Changed text in debug menu
>Fixed the "Whip & Nae Nae" secret audio playing at a lower pitch
>HM Dust Sans (CHARACTER)'s speed boost now reverts after finishing LAP 2
>Fixed HM Dust Sans (CHARACTER)'s i-frames being affected by Killer Sans's slash
>Changed text for the alert before NM-Sans's spinning bones attack



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made sum concpt art :P (ik the gamejolt screen thing is bland but ill add som mor 2 it when it actually releases)

umm heres what sf's debug menu looks lik btw

G makes u invincible

U unlockz all chars and secrets i think

R has 4 diff tiers, 0 is no passive regen and 1-4 is regen but increasingly faster rate

T lets you go 2 any boss with any char

I is obvious...

umm been trying to think of how am gonna make it so u guys can achieve trophies ingame.... (i barely hav any coding experience aside from observing sf's code ;-;

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

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