Some basic animations for Sonic. If you're wondering why his palette looks weird, it's so I can have more control over what colors to use for each alternate color when I make those in Fighter Factory.
Next up
Marco is about 45% complete. Here's a small combo showing the work so far.
#screenshotsaturday #indiegame #indiegamedeveloper #fightinggames #indiefightinggames #FGC
With 0.6 being out, work has now begun on the next phase of the project. Follow for more updates here: https://twitter.com/SonicProjectJ1 or https://www.youtube.com/channel/UClVUbvUd4DSn23nz_bqb1IA
An early look at the new Boost System. I'll go into more detail in a future update, but this system will replace the Attack Cancel and Burst mechanics from 0.6.
#SonicFanGame #SonicTheHedgehog #screenshotsaturday #indiegamedev #indiefightinggames #fangame
I decided to completely overhaul the Astral Street stage. Also, I'm working on the game's first trailer, so be on the lookout for that!
Not only will characters see a visual overhaul, but stages will also see visual upgrades. Here's the new look for the Emerald Hill stage!
Big news everyone. Version 0.6 has finally dropped...TODAY! This build took a bit longer than expected to finish, but we're finally here! Hope you enjoy.
#sonicthehedgehog #jojosbizarreadventure #fangames #fightinggames #indiegames
A w.i.p screenshot of Project Renga's first stage Astral Street. This is also the first look at Eric in-game.










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