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As the glow stone cave was flooded and then isolated from the outside world for a few hundred years, it developed its own unique and oddly strange flora and fauna!
Made new Flowerpots with different variants for further decorating cities and villages! :)
Its almost been a year since I developed "9:16" and im still proud of what I achieved! I tried to push the visuals to be as photorealistic as possible and keep the gameplay as immersive as I could. Give it a try and tell me what you think :)
Finally happy with the "indoors" part of the game! Adding a small, closed off area to the open world of the forest was challeging but worth it. Lots of enviromental story telling in this one! :)
Painted some new headers for our crafting system! Survival, Cooking, Crafting... Can you guess what image is for what category? :D
Those zip-lines were once used to transport goods from the mountains into the villages below but now they make a great (and fun) shortcut for all adventurers!
Super secret update friday!
Zombies are now a bit... Lets say "more motivated" in the darkness of the night!
Something lurks in the depths of the glow-stone mine... You better pack some torches because you will need one for sure!
In the depth of the mine, the rare glow-stone ore can be found! It is used all around the midlands to power lanterns and is a great, safe, alternative to candles!
Exploring uncharted Islands always comes with a risk! What creatures lurk in the dark forests? What treasures await you in the distant ruins?
Make sure to pack some soup because travelling between islands will soon come to RINSED!












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