Game
Rinsed


6 years ago

Some concept art i recently finished :)

Doodles like these really help capturing the mood which we want to create within the game!




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Its almost been a year since I developed "9:16" and im still proud of what I achieved! I tried to push the visuals to be as photorealistic as possible and keep the gameplay as immersive as I could. Give it a try and tell me what you think :)

Finally happy with the "indoors" part of the game! Adding a small, closed off area to the open world of the forest was challeging but worth it. Lots of enviromental story telling in this one! :)

Made new Flowerpots with different variants for further decorating cities and villages! :)

If you ever wanted to get a better/closer look at your nemesis, this is her! During development I nicknamed her "Emma"

Super secret update friday!

Zombies are now a bit... Lets say "more motivated" in the darkness of the night!

Just a little clip of me building a frighter ship! MONONAUTS is a little demo experiment which I made within a few days. Try it out and tell me what you think! :)

Released a very little very unfinished something!

Medieval times with zombies was always a thing I dreamed off so I messed around with the idea a bit in the past few weeks. This is by no means a finished game! But if you have fun with it: Go ahead!

In the depth of the mine, the rare glow-stone ore can be found! It is used all around the midlands to power lanterns and is a great, safe, alternative to candles!

Those zip-lines were once used to transport goods from the mountains into the villages below but now they make a great (and fun) shortcut for all adventurers!

Painted some new headers for our crafting system! Survival, Cooking, Crafting... Can you guess what image is for what category? :D