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disable my brain
2 days ago

Some cool update ideas - Devlog #3


Hello everyone!

After analyzing my prototype, I’ve come to the conclusion that something’s off here… so if you enjoy nailing angles and precision — your experience matters, and I’m curious to know what’s missing, so say everything and don’t hold anything back.😛.

Can you predict exactly what’s going to happen on this shot?

hit.gif

I’m testing a prototype focused on fine control and trajectory calculation — with some shot mechanics similar to Side Pocket / Mario Golf.

ACKNOWLEDGMENT
After the implementations and suggestions made

captura_de_tela_2026-04-09_171039.png

Many bugs were fixed in this iteration.

captura_de_tela_2026-04-09_171231.png

Some messages were lost 😛. But don’t get discouraged — everything is being read.

The game now has a more defined identity, with improved precision and trajectory visualization, as well as an early version of what will be the upgrade shop, where it will be possible to add new obstacles.

captura_de_tela_2026-04-09_171423.png

UPDATES

Here are the latest additions: score tracking and management to activate the shop, and a new combo bonus system.

target_combo_sequence.png

which allows for more complex challenges.

GET INVOLVED

If you have any questions or suggestions, consider joining the Discord — it helps me organize feedback better, share upcoming features first, and since the community is still new, it’s basically just you and me. 😁



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