Originally, I wanted Random and Bew to have audio lures to the kitchen, but changed my mind because the idea seemed kind of dumb in this type of game.
Toxin originally had a different mechanic planned, he would basically work like the salvaging sessions in FFPS, but once again I changed the idea due to the pace of the game at the time.
Glitchifer wasn’t originally going to be planned for the game, but I wanted the game to be more challenging.
Smiler, the new coder of the game, took a whopping four days to make the TNaR:R demo.
There are actually seven camera Easter Eggs! Two of them are posters.
These are just some of the fun facts I could remember off the top of my head. xd
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