Alright, i think it's time to give some info on what you should expect from the revamp! any minor things or spoiler related will not be mentioned
First off, and most importantly, a more smaller file size! this time around, we are gonna make sure this game's file size doesn't go as big as it did, one of the main things we're doing to lower the file size is using directshow for the cutscenes, meaning that the cutscenes can be more higher quality, while as well not clogging up the file size
Second off, the game's resolution will now be in 1080p instead of 720p, making visuals look much more better
Third off, week 1 will be slightly improved upon, and week 2 will get a major revamp! keeping the same gameplay, while still be drastically different in a good way!
that should be it for now, development will begin soon once the revamped opening cutscene is done, don't worry, development will be more quicker due to all of the 3d assets from Duckter basically being done, as well as all of the voicelines (except sparky's) still being used
Next up
🕕 6am chime sound! - (video unrelated, animation transition in the article below lmao)
(for #WIPWednsday)
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[⚠️- Danger: Face-Biting Rabbit]
(animation showcase of the ruptured bonnet's jumpscare!)
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a test on cora's ai, we're finally getting somewhere man!
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- "𝗖𝗼𝗺𝗲 𝗼𝗻 𝗱𝗼𝘄𝗻 𝘁𝗼 𝘁𝗵𝗲 𝗴𝗿𝗮𝗻𝗱 𝗿𝗲𝗼𝗽𝗲𝗻𝗶𝗻𝗴 𝗼𝗳 𝗙𝗿𝗲𝗱𝗲𝗿𝗶𝗰𝗸'𝘀 𝗕𝗿𝗼𝗮𝗱𝘄𝗮𝘆 𝗘𝗻𝘁𝗲𝗿𝘁𝗮𝗶𝗻𝗺𝗲𝗻𝘁!"
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(HQ version down below)
[WIP 3] - almost finished, just need to add in the finishing touches!
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just gonna post this here <.<
3D Duckter go brrrrrrr!
Basically, i recreated DuckterStRm in the style of the Dave and Bambi 3D world segments
Happy Birthday Ducky Boi >:3 #HappyBirthdayDuck
[WIP] - filler screenshot.
(new poster coming in october!)
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It ma birthday! Announcement post coming later today! ^^
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