Next up
Me with confidence going to work on video games again
still having a dilemma. Since making it fully like FNAF 4 would mean i need almost double each character jumpscare animations, and that would COST RAM too much, to the point where game would crash. OR i still keep BETA gameplay style with like in the pic
Have you ever seen Freddy enter your office like that? Anyway, slowly working on the final version, mostly concentrated on how to balance the game and let the characters have some unique mechanics in order to force the player use all the tools given.
Beating Verduno on professional means wasting all of your bullets
Who invited this azzhole in here?
Human work is always more appreciated.
Some screenshots from the Remastered project. Just gonna share.
Updated my gaming setup. Got a gift from someone, a big new monitor in 2k. Will make best use for it.

















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