I know not many people read these anymore as, well, I've lost all momentum on this account over the past couple of years lol (honestly for the better, it never felt like the high follow or like numbers meant anything), but I figured I could give a quick rundown of how my year went on for the few people who still read my posts here as I feel it's a more laid back area to write my raw thoughts than on twitter, there's less eyes on me
If we exclude the absolute nightmare that has been my school life (as in studies and stuff, it's been insanely draining but so has it been for the past 2 years honestly), not much happened this time around. Last year I managed to end off with a swan song of a demo for Horizons (which turned out great! compared to the SAGE 2023 one with was a dumpster fire that I'll never ever forget LMAO). I couldn't pull off the same thing this year sadly, but I've managed to make really far advancements to aid the game's development. If I wanted things to progress faster, it was clear I had to detach some of the development from myself and put it onto other people, namely in the design steps, and I've managed to pull it off with what I call "WorkDir" internally, which is basically a Blender level builder for testing builds, such that everyone on the team with good enough Blender skills can design stages while I get to prioritize my studies. It's been in a bit of a testing hell from february to june, but after that we started to use it in production and it's been the serious productivity boost that I've wanted it to be. Other than that, stuff's been slow, but the important thing is that the Hub World for the first area is more or less complete layout wise, and is only really missing a lot of visual assets at this point
fun time ahead

So, even if things went slowly, atleast I ended up getting a lot of progress done this year, and I can only hope that we can accelerate things even further next year as we start to recruit more people to assist in development
Aside from Horizons, I've also felt very proud of the stuff regarding Rush Rerun this year. I'm not a lead on the game or even the lead programmer, but I've been working on the game since the start and have built (and still am building) the foundation that the other programmers are using to make the game itself, think of me as like... the backend programmer? As in, I make the framework, the tools they use etc. So yeah, I do play an important role. And to see the amount of craze and excitement people have over it, so much so that it's garnered a lot of eyes at both Sonic Expos and even won Best Fangame like a few hours ago is crazy. Wish some of the team members were on GameJolt too so that I could shout them out but sadly almost everyone is on Twitter/BlueSky, so yeah... but nonetheless I am extremely proud of all of us for pulling thru and cooking this up (we somehow got like 2-3 demos out this year that's nuts)

Going into 2026, well, I don't know what to expect. This'll be the year I finally get into university, so most of my free time will probably vanish, transform into dust never to be seen again, or I'll probably forget about this account completely. I've lost contact with almost all of my FNAF peers over the years as I've moved away from here onto Twitter, and at this point I don't know if I can recover any of them either due to differing interests, or something else. Frankly, I'm not sad that I moved on. Incidents in this community like The Pear or the JOLLY 4 situation left me very scarred and skeptical of big people on this site, despite knowing full well that not everyone here is like this (@Fredinator
for example, he's cool as always). I mean, how could I not when the mastermind behind the Pear was a person I considered trustworthy, or how a close friend of mine got absolutely massacred with JOLLY 4's programming (or heck, how I was considered to become a programmer for that game to begin with), it's what's made me hold my current stance of not wanting to return. I still like this franchise to some degree, it's the thing that opened me to the world of game dev all those years back, but if I am to even make another fangame one day, I'd do it as far away from this community as possible, as I don't want to deal with these burdens again.
FNAF community introspective aside, I'm hopeful that I can finally get a new Horizons demo out for this year's SAGE, and this time around get to pull off what I had intended to do for SAGE 2023 properly. There's still a couple of months left to that, and still a lot of work to be done, but I am hopeful I can pull it off
That's it. Congrats if you made it this far I didn't know I still had people who read all this. Shoutout to my goats @SpaceWizardR
and @Rextair_games
they carried this year and we are the 3 top shitposters of 2025 anyway 2026 is the year I return to fnaf fangames trust










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