Next up
here's a lil' hint on what the next update may bring to the streets...
currently adding more cameras as with before, there were too little spots to look for cars and to deploy your roadblocks and spikestrips
what better way to test character sounds by using weapon sounds
In the Zone You might find these "Generators" which power up a shield around it. You have to destroy the ones outside in order to destroy the main Generator located on top of the highest building in the City area
level blockouts for a new project (this one's for my final Game Art diploma semester)
take a guess what game this is supposed to be from...
so uh the release for this game is going to be on the 26th of november. the only feature that i can't guarantee that will be 100% done is the save function, but other than that, the game is very functional.
i've uploaded a Free-Roam-Demo for you all to try out (and sorry for the lack of updates for the development progress)
the DEMO for "Five Nights at Rockport", a Need for Speed themed Five Nights at Freddy's Fangame, is OUT NOW
Here are the Teleporters that the Player can use to go back to the previous area without needing to walk all the way back. In order to use one, the Player has to desrtoy all Generators in the current area
so i've uploaded a few of the songs (such as the Pursuit Themes) in the game to this page while there hasn't been much going on at the development side of things (because of irl stuff)
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