8 months ago

Some random analogous that I made with like performance things for games

“Just because some system can run doom doesn’t mean it it’ll always run it smoothly, but it’ll just have to run as smooth as it can”




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Just only the boss left for this area, and then it'll be onto the next one

Even if this isn't my first time seeing this tutorial

I love griffpatch

I've managed to wrangle around different enemy movement patterns, and I've also managed to create this as well, it's what the buttons were for

Benjiro (aka @BenjiroBoi ) gets very angry and becomes SSJ2, at last... at last Benjiro's fury exceeds its bounds?

I'm going to

My last drawing for now, here’s Chai! I freaking nailed it on this one, still needed to work on the arms. I guess now I can finally rest.

@BenjiroBoi for making Chai, probably one of my favorites. ☕️

Obligatory sequence progression

L@yering Update

I had to go through each of the sprites and I managed to find some that were causing an issue, along with rewriting the code a bit(even though the code is exactly the same but I wanted to be reassured)

Everything's workin fine so far

When he said that he’s been in the navy, the first thing that popped up in my mind was Top Gun. ._.

@BenjiroBoi

Reworkin Enemy Movement AI a bit, I might have it in a way that different enemies might actually have specific moving patterns/behaviors, like one I might be thinkin of is the enemies might run away from you if you have a high level like in Earthbound