Some side fireteam stuff, very likely I will redo the weapons mechanics and implement 3d weapon models
I still can’t work on fireteam yet till summer break rolls around
Next up
it took me like 6 tries to beat my own game
pls read updates below
updates as of now until v0.1.0 are all still test phases for the atmosphere, and the modular health system will be coming up very soon :>
(please skip to 1:30)
3d bsp engine for tactical urban ( Tachyon 3 ) releasing alpha around summer
this will replace 2.5d fm and consolidate Tachyon 2 + FPS engine
First Shockwave 2 project ever has been remade.
v0.0.4a
*game is running funnier than usual due to the load on my pc, it is mitigated with delta time but that means less frames*
updates in article and disclaimer on some update features
everything can change, nothing is final
New Shockwave 2 Optimization and Bug fix update Overhaul 1.4
v0.0.3a
AI does not have any movement behavior yet
thanks to Activision for all the death sounds
the AI can die from shooting each other too
v0.1.0a will be the first major update, coming out next post, 2 weeks (these are smol updates)
something inspired by unrecord
sounds and most assets by sky btw
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