Game
Vitality
7 years ago

Some things are never easy - Pathfinding


Pathfinding has always been a difficult challenge in Vitality. The current version of the game uses a very crude line-of-sight based pathfinding system. Something that is not at all ideal for the desired range of actions we want both entities and NPCs to be able to perform.

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This new pathfinding algorithm aims to solve a few problems in one go. It will allow NPCs to navigate dynamic and changing terrain. It’s not a perfect solution, the algorithm still needs a bit of work. However, it’s designed to be fast and efficient :)! Given Vitality is a large, open-world sandbox game, conventional pathfinding methods don’t work, simply because the world can change so much in a short space of time.

This is just a quick little update to let you know what sort of things we are working on! Engine work is never that exciting to show off, however it isn’t without its value :)!



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