Next up
Demo is out.
Hello lovlies. Husk Nights' demo is out now, please comment any bugs you encounter.
A major performance boost coming to HN2 is reducing the viewport size to half-resolution. This makes lower-end devices able to run Office 2, the most taxing scene, at over 60FPS consistently. This also, however, requires a manual redo of all UI elements.
Here we go again...
Reveal 6 / Final ($110,000) for Dawko's stream for Samaritans - VAULT FOOTAGE!
You asked for it. Here it is. Please check out gameplay footage of POPGOES Evergreen's Pink Vault. This is where False Freddy lives.
Small out-of-teaser-character comment, but due to a new branch of Godot releasing, I'm holding off any more huge changes until the Steam version updates to the latest version. You'll still have a game this month, rest assured. Stay tuned :]
Reveal 1 ($87,500) for Dawko's stream for Samaritans - Desktop Wallpaper!
A small one to start us off... It's a new wallpaper of Blake the Badger!
We're TEN FOLLOWERS AWAY from 100 on Husk Nights 2! I've put more work into the Office 3 update, alongside squashing the plethora of bugs that comes with a game, admittedly, not well tested. Work also continues on the new project, called 'CAVES'. for now.
Post Demo discussion
Hello hello. After 7 days of continuing development on Husk Nights, I can say that the game is about 70% of the way done (compared to the Demo's 30%). Work is getting done, progress has been made every day
See you soon :)
PROJECT: FREDDY (2026)
Husk Nights 1.2.0 OUT NOW
Sensitivity adjustment, player guide, etc etc.











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