I'm announcing a decision that I took time to think about..
Sonic.exe DSR and DS2 both use "Super Ring Engine v3" in gamemaker 8.0
The engine is a decent one, the physics are alright.. but it seems like DSR is a much bigger project than DS2 was..
Over time, The engine starts to break.. random and weird glitches appearing out of nowhere, This was demotivating..
I spent most of the time fixing glitches rather than actually working on the game.. But I never wanted or intended to abandon the project.. until the recent glitches, I just gave up..
on the engine that is.
I'm changing the engine, I'm moving to "Flicky 8 Engine"
for the past weak or so, I've been messing around with the engine to figure how things work there, and I somewhat did..
I'm currently porting DSR from Super Ring to Flicky 8, and I kinda feel refreshed, The engine is far more polished, even though it's more complicated..
I'll post an update when I'm done porting.(the image is of me testing robotnik in the new engine)
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