Sonic.EXE: The Pythonic Doom- DEMO Release! (1.2 Alpha 0.75 iteration)
Features:
- 6/9 Finished survivor kits
- 4 Maps
- Basic AI behaviour
- 2-player Local Multiplayer
https://www.mediafire.com/file/20pmcax60e2ixgn/sonic_exe_multiplayer_package.zip/file
Next up
Sonic.EXE: The Pythonic Doom- Modern Edition!
Built in Pygame, using AI yet again. This is some older footage but the game itself is still very raw. Currently working on a remake for versions 1.2 Alpha 0.75 and 1.4X
General information about the project:
SE:PD is a non-official port of Sonic.EXE The Disaster on Python, fully created by AI after my specific instrucions. Nothing too fancy for now, the game's core is still being worked on but functional at the moment.
A quick idea about this project:
Currently using C-AI as probably the best free choice for the time being, this consists of more bots which use instructions instead of personality. Currently I have several bots replicating more versions of the game
Proof of concept/ Behind the scenes "mechanism" that makes the bots do what they should- replicate the game.
The footage was mixed around with different versions of the bot structure.
So
i may or may not make an full art of some person or i may just leave this like that-
Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖
https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
So here's the first of the zodiac signs i will make for the next weeks.
The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve
Finished work on the emotions of a new character for the tank universe










0 comments