2 years ago

Sonic.EXE Untitled June and July devlog

[ also there aren't any background objects it's just for the mockup. ]


Writing

It's alright, finished the prologue, still figuring out the exe's origins. [ i've also added something obscure from the sonic franchise ]


Coding

(Mostly) Accurate recreation of the S3&K title screen + an almost finished Data Select.

Made some changes to Origins Framework to make it more accurate. [ we need 1 more coder that knows how to use Origins Frameowrk i suck ass ]


Spriting

Scrapped some sprites completely unrelated to the game at all. [ psst we also need more spriters as there's only 1 currently, apply to be a spriter plz btw you need to do the S3 style. ]


Music

Nothing. [ there's like 3 musicians i don't think we need more lol ]


In Conclusion

It's not bad considering that the team isn't really active.



0 comments

Loading...

Next up

Chapter 2 screenshot of the day

I’m just gonna casually drop artwork and disappear for another 3 months

how it feels when you have the FINAL exams around your spawnday

Vs exe idle sprite remake because its a bit dated https://www.mediafire.com/file/n0acqr305fv64w7/EXEIDLEANIMPARTS.… Heres the parts incase you want to animate the idle!!!

since people I know were doing it, why not do it myself!

if you want it, it's https://memories.undertale.com/.

What if Sonic.exe was Sega official:

Here's a preview of a cutscene I've been reworking lately, called "Team Sonic Onboard the Tornado"! Though, bare in mind that everything is subjected to change.

Chapter 2 screenshot of the day #2

Green mountain

The day Ring worked on Doomsday