Game
Bryant’s Revenge (A Very Hard Boss Fight Runner 2)

2 months ago

Soo it turns out that with the thing, it was easier to solve than I expected, but there’s a cost that can affect some things, which is performance


Basically what the thing was that it was displaying even before everything was sorted out, so now what it’ll do is that it’ll have to get every single spot of the objects being sorted, and then wait until each one of them is layered before displaying.

Which shouldn’t be too much of an issue cuz there’s no loops involved and I also gotta be careful with how much I’m putting onscreen at once otherwise it’ll be really laggy(which the whole goal of the cleanup phase is to make the code a lot easier to manage and to make the game run as smoothly as possible so ye shouldn’t be too much of a hassle) but yeah, hopefully that should do for now



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Got the loading and unloading of entities in

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There's actually a reason why I did it this way than doing the standard way of doin it

bless the file extention

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guys! what should i add here

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The day you can repost this

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