This engine is partly more advanced while also in other parts not even close to v2
v3 Controls:
WS = direction of camera
A/D = sideways
SHIFT = down
SPACE = up
Mouse cursor to look around, I've locked the rotation at 90/-90° to make it less confusing
Full camera rotation on all axis is fully working tho.
I wanted to continue with version 2, but v2 has 1 fatal flaw when it comes to my future plans.
It uses clones. I wanted to add spritesacking weapons to v2, but if I'd do that with clones,
I'd need like a hundred of them : P
v3 doesn't use a single clone, everything that's visible onscreen is stamped by 1 sprite.
Also, everything is listbased and I barely used any code of @thegreenflash 's tutorials.
The code is even cleaner and more optimized then in v2.
I've been working on building some really useful tools and I'm planning to add way more in the future :D
Every custom block, list and variable has been marked with an emoji that tells if it is a :
- ⚙️ = Core System
- 🔧 = Tool
- 🎨 = Rendering
- ⏱ = Tick (order of frame stuff)
- 🔄 = New Frame
- 🔢 = Counter (just saving stuff in general)
- ⚛️ = Setup (start of project)
- 🟢 = TheGreenFlash tutorial code
0 comments