Game
Tales of Alurium

5 years ago

Sorry for dropping off the face of the planet (again). I was finally able to create a revamped inventory screen with working buttons and actually visible stats. Good lord I hate designing a UI. #gamedev #indiedev #pixelart #videogamedesign




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It took me 3 days to get this done, and I'm kinda proud of it. #gamedev #indiedev #pixelart #videogamedesign

I finished it up a while back, but items can now be used in battle. Why's the item brighter than the rest of the screen? I'm trying to fix that, but it's not exactly obvious to me how I can make it blend in easily #gamedev #indiedev #pixelart #videogames

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

This animation... took me way too long to make.

Proportions are "fun"! #gamedev #indiedev #picelart #videogames

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

The Battle System is coming together, bit of a long way to go though. Like adding lighting to fire at some point. #gamedev #indiedev #pixelart #videogamedesign

I'm not sure... but I'm pretty confident that I miscalculated the experience gain for the first battle... #gamedev #indiedev #videogames #gamedesign

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

The battle system is pretty much at a point where I can afford to take a break from it (for now, since it's actually playable), which means it's time for the first battle of the game - a boss battle with a VERY pissed off demoness! #gamedev #pixelart