Game
Tales of Alurium

6 years ago

Sorry for dropping off the face of the planet (again). I was finally able to create a revamped inventory screen with working buttons and actually visible stats. Good lord I hate designing a UI. #gamedev #indiedev #pixelart #videogamedesign




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New lighting system and an update to the day-night cycle for the game using overlays. It definitely makes it easier to see things at night. #gamedev #indiedev #videogamedesign #gamedesign

It took me 3 days to get this done, and I'm kinda proud of it. #gamedev #indiedev #pixelart #videogamedesign

I'm not sure... but I'm pretty confident that I miscalculated the experience gain for the first battle... #gamedev #indiedev #videogames #gamedesign

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

A while back when I was showing off spells in the combat system system(for those interested: https://gamejolt.com/p/the-battle-system-is-coming-together-bit-…), I made a fire effect... And I didn't like it even at the time. So I remade it! Left is old, right is new. #pixelart #gamedev #gamedesign

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This animation... took me way too long to make.

Proportions are "fun"! #gamedev #indiedev #picelart #videogames

Ok who turned the yoinky sploinky mode on?

The Battle System is coming together, bit of a long way to go though. Like adding lighting to fire at some point. #gamedev #indiedev #pixelart #videogamedesign