Game
Five Nights At Slendytubbies: Prologue
5 days ago

Sorry for the silence, been a bit burnt out.

Here's a large devlog to compensate.


Development is going fairly smoothly as of now, I was a bit burnt out on game development for a few months but I'm back!

Sadly the release window of around the game's anniversary does not seem possible, the release of 2.0 should be sometime in Q2 2025, possibly Q1 2025.


Some notable minor changes have been made for 2.0 recently.

There is now an indicator when you receive new logs and new Bonus Night content. (and logs have been notably renamed to Emails, because they aren't much of actual logs.)

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The Phone and Maintenance Panel have gotten visual upgrades and no longer look poorly green-screened (because they were lmao.)

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The Maintenance Panel and Phone now have improved sound effects when pressing buttons.

Turning the lights off has been reworked and the lights will now shut off for a short while before turning on automatically.

The Phone in the Generator Section has also been improved visually and now has a new "overcharge," feature that uses extra power to speed up the main generator.

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The Extras Menu has gotten minor visual changes.

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That pretty much wraps up the all of the minor changes nobody really cares about.

A bit more major, every character has been rebalanced and the game should be notably more difficult and a bit less of a cakewalk.

Now onto some of the more interesting stuff.


Hardmode has been receiving major development recently, in fact the Office Hardmode has been completed, including the Custom Night Characters.

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Half of the Generator Hardmode Characters have their mechanics implemented, all that's left to finish is balancing (for both Hardmodes, honestly) and the Custom Night Characters.

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If you didn't notice from Hardmode Dipsy's mechanic, the Invisible Dipsy modifier will be removed. The Phantoms modifier will also be removed, but I am planning on reworking it and making it apart of the main nights. We'll just have to see how that goes.

The ungodly amount of challenges will also be cutdown in this update, thankfully.

If you haven't noticed yet, a good chunk of the pointless trophies have been removed and most of the remaining ones have been renamed to better fit with the tone of the game. (Which honestly isn't that serious.)

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This is still in process so some trophies have not yet been changed but they should be all finished within a few weeks at most, at minimum they should be changed by tomorrow.

It is also worth mentioning the obnoxious Easter Egg trophies have been completely removed, which means the game shouldn't be a nightmare to 100% now.


ALL of the Emails/Logs have been rewritten, excluding the ones from the SRAnoreply account.

Some of these rewrites completely change characters and even some plot points.

It should be noted a good chunk of the story has been changed, not too much but still a good bit. The newer versions of the Emails in 2.0 should be regarded as the canon ones.

Some of these are much more vulgar than the older logs, so viewer discretion, I guess?

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That's all I'll show, as to not spoil all too much.


That's all I feel like sharing as of now.

Of course there is still a bit more I have done that I have yet to show, don't think I'm going to be casually dropping Night 6 changes yet.

I'm not too sure how to end these kinds of things yet... so see you on the Flipside I guess..?



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