Game
The Sickle
11 years ago

Sorry, people...


…well, at least both of you, who are following this stuff. :v)

I was anouncing a new version of the demo level, but things came a bit over my head since. So, here’s at least little info:

Things implemented (including terrible feature creeps):

-secret rooms (shush)

-some derivate sprites, and easy way to clorize them for different enemies

-options menu (music,wasd)

-moon amulets (bonus xp mechanic)

-keys reimplemented

-absolutely unnecesary management of the movement key preferences, that will probably go unnoticed without the gaming keyboard (meh, the perfectionism)

Things to implement before release:

-congrats screen for those, who try, perhaps with some achievement bullshit… , I mean aspect.

-Even more sprites to make the interesting range of enemies.

-Make the option’s “Disable dialog” checkbox functional

I will try to push this asap. Keep playing the good game!!!



0 comments

Loading...

Next up

Easter news Happy easter, puny humans… …I mean, people. New update is coming …in week or so…

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Path of Kami: The Evolution of the Lore

Shadow The Hedgehog X pixel art

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

Strange Umbrella

Microsoft Windows XP Unprofessional (windows logo prototype)

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !

Double Rainbow!!!