Game
The Sickle
10 years ago

Sorry, people...


…well, at least both of you, who are following this stuff. :v)

I was anouncing a new version of the demo level, but things came a bit over my head since. So, here’s at least little info:

Things implemented (including terrible feature creeps):

-secret rooms (shush)

-some derivate sprites, and easy way to clorize them for different enemies

-options menu (music,wasd)

-moon amulets (bonus xp mechanic)

-keys reimplemented

-absolutely unnecesary management of the movement key preferences, that will probably go unnoticed without the gaming keyboard (meh, the perfectionism)

Things to implement before release:

-congrats screen for those, who try, perhaps with some achievement bullshit… , I mean aspect.

-Even more sprites to make the interesting range of enemies.

-Make the option’s “Disable dialog” checkbox functional

I will try to push this asap. Keep playing the good game!!!



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