Hey everyone,
So as promised here’s the second devlog for today!
Soundtrack
So yeah, I added some music to this page. 4 tracks, the forest, the cave, the lake, and the battle theme. It’s not the best - I mean, I’m a game dev, not a musician or something like that. Maybe I will add more soundtracks some time later, but for now, this is all I will release.
Red Guy (And DLC Information)
Yes that is the name right now. I will be changed soon, I promise! So “Red Guy” is lad;

He will play a large role in the beginning of the game and the coming DLC. His backstory? Unknown! The only thing we know that wasn’t fast enough to escape from Nitrams claws and is now hiding is his house, frightened. Your job is it to escort him safely to the safe-place. He also has some information about Nitram and what is going on. You will be able to explore his house and find some very useful stuff. This character will also play a very big role in the DLC, because he is the one you play in it. After you escorted him to the safe-place, he will go his own ways and leave you. In the DLC you will be able to continue playing from that point. There will still be some easter egg with this character, like seeing him walking in some out of reach areas.
yet another Enemie Redesign!!!11!one
Yeah the enemies are getting another complete redesign. I just can’t seem to hit the sweet spot, but I think I have with this one. (that’s totally what I said last time I redesigned the enemies). Here are some of the designes;



As you can see I’m still going for that pixel art light color style. And yes, that is a mole with an army helmet on. I call him Trench-Mole - It’s amazing I know. So yeah, still got a lot to do. At the point, there are only around 7 Enemies and 1 Boss and I want to go with at least 5 enemies every area and 1 boss every area.
If you have any ideas please leave them down in the comments. I’m open for ideas!
Pault
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