Hello gamers! As you might have noticed, Space of Emergency’s currently released version is indeed buggy, glitchy, and quite confusing.
The first update will focus on making the game easier to learn, improving environment graphics and the implementation of two new items to force players to be more decisive with resources.
To speed up the process of releasing a better quality game for viewing pleasure, a few things are going to be set aside for future patches. Sorry!
Space of Emergency [Pre-Alpha Patch 0.1]
Note: Implementations are subject to change (may be moved to a future patch, canceled, reworked, etc.)
Expected Release: Unknown, until majority of updates are completed.
Last updated: 2/22/14 2:22AM EST
[POSTPONED] Reference Guide
This will be postponed to a future patch!
Temporarily I will post simple screenshots with text for new players.
Interface
Interface redesign!
Graphics
Ground and mountains have new looks! (Completed)
Base and shielded base have new looks! (Completed)
*Harvester will have a new look!
*Animation displayed when requesting new capsules from base.
**Gameplay**
[NEW] Meteor showers will last for a certain period of time instead of 24/7. Players will then be notified of the grace period and when the shower starts up again.
[Tweak] Time of requesting for new capsules reduced.
New Items**
**
Repair Kit - Repairing (w) will require the consumption of a repair kit. Players will now be forced to make smart decisions when it comes to repairing.
[****POSTPONED]Shield Energizer - Instantely adds strength to your shield for immediate danger or if you wish to charge your shield faster for a future situation.
Sound & Music
There will be some sounds!
There will be music!
Coding and Performance
Eliminate unnecessary lines of code which may be having impact on performance.
Meteors collide more accurately (Completed)
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