Game
Space of Emergency [Pre-Alpha]
12 years ago

Space of Emergency [Pre-Alpha Patch 0.1]


Hello gamers! As you might have noticed, Space of Emergency’s currently released version is indeed buggy, glitchy, and quite confusing.

The first update will focus on making the game easier to learn, improving environment graphics and the implementation of two new items to force players to be more decisive with resources.

To speed up the process of releasing a better quality game for viewing pleasure, a few things are going to be set aside for future patches. Sorry!

Space of Emergency [Pre-Alpha Patch 0.1]

Note: Implementations are subject to change (may be moved to a future patch, canceled, reworked, etc.)

Expected Release: Unknown, until majority of updates are completed.

Last updated: 2/22/14 2:22AM EST


[POSTPONED] Reference Guide

  • This will be postponed to a future patch!

  • Temporarily I will post simple screenshots with text for new players.

Interface

  • Interface redesign!

Graphics

  • Ground and mountains have new looks! (Completed)

  • Base and shielded base have new looks! (Completed)

  • *Harvester will have a new look!

  • *Animation displayed when requesting new capsules from base.

**Gameplay**

  • [NEW] Meteor showers will last for a certain period of time instead of 24/7. Players will then be notified of the grace period and when the shower starts up again.

  • [Tweak] Time of requesting for new capsules reduced.

New Items**
**

  • Repair Kit - Repairing (w) will require the consumption of a repair kit. Players will now be forced to make smart decisions when it comes to repairing.

  • [****POSTPONED]Shield Energizer - Instantely adds strength to your shield for immediate danger or if you wish to charge your shield faster for a future situation.

Sound & Music

  • There will be some sounds!

  • There will be music!

Coding and Performance

  • Eliminate unnecessary lines of code which may be having impact on performance.

  • Meteors collide more accurately (Completed)



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

So here's the first of the zodiac signs i will make for the next weeks.

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

a drawing I did because I was bored😪. But I love how it turned out.😊

Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays

My D&D art for my family so far (WIP if you couldn't tell)

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)