
Next up
Also added the first powerup! Though it's evolved a bit from what you see on the clip, now the laser shoots from the other side of the ship so the player is free to shoot and use the grappling hook.
playtesting co-op with a new WIP enemy wave system.
oh and your weapon overheats now.
trying to think of something different for the worm enemy, them shooting was not a good fit.
Also have added a main menu and the ability to pause the game.
Short intro of us πβοΈ
We're an eletro duo based in Seoul π°π· Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era π½ CD listenin π beeper beepin πΎ floppy disks floppin days π
Stream now! π§
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUβ¦
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Runestones: from concept to in-game modelπΏ
Just a Pico sprite
Werehog transformation process. #sonicunleashed
Update 2.627
New challenges & new effects!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
0 comments