Game
Spacenstein
11 years ago

Spacenstein HD


While this game was originally made in a 96-hour time limit, I’m quite fond of it and see some potential for expansion on the formula. I’m currently swapping out all of the graphics with 3D models, all of the low res images with standard HD images, and fleshing out the story and gamplay descriptions for a longer, more interesting game that will also be easier on the eyes.

5d0c328671fce.png


0 comments

Loading...

Next up

It's happening

Chiaki Nanami!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Why walk when you can jump?

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

I did this on my 3DS ^^ #Kirby

Only true badasses may pass! #conceptart #art #gamedesign

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!

ooh yes..