Game
Universe Balancing Bureau
8 years ago

Spacey Space Stations


Hello space bubblesorting people out there!

As more or less promised.
Next time we read each other around here it will be about space stations. So it will.

5d0aa0efdbd2b.gif

We’ve been working on implementing those things during the last two weeks. Retrospectively that’s not even such a long time, isn’t it?

5d0aa0f4d5676.png

That is the consolidated result.
70 files changed with alltogether 17k added pieces of change.
To add space stations.

What do they do, these space stations?
They can transform resources. Simply put they work like normal planets.
With the exception that you can specify how much input they take.

In some levels you will get a list of space stations that the Universe Balancing Bureau will provide to you. They will come with input and output resource types preconfigured but you will decide how much input they will take.

The station logic had to be implemented and incorporated into the UI. Since you can edit the amount of input of a station, the UI had to be changed to allow for that. We’re still looking at options to make that more obvious.

5d0aa0f6ee1b7.png

I have highlighted the editable area with a red marker. In game it’s indistinguishable from a normal planet overlay.
So there’s still work to be done.

Also, as you will have noticed, that cube is not exactly a nice model for a space station. There is a pretty epic model already incoming to replace this box. And it’s going to be glorious.
Don’t wanna spoil the surprise just yet though.

Last but not least.
I have here a screenshot of the first days of development.

5d0aa0f89dfa3.png

And here’s one from today (I actually took it this minute).

5d0aa0fa4ce55.png

And thus I bid you good bye!

That’s it for today fellow space quicksorters!
As always, thanks for reading.

-df

Oh also.
Follow that there twitter account for more info and stuff!
https://twitter.com/GameKombinat



0 comments

Loading...

Next up

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

Annie of the stars

Hey you, rookie! Yes, I am talking to you!! Come over here? Relax! Just stick to me and everything will be fine. By the way, my name is James Varhuher, but you can call me Big J. I will bring you up to speed.

Aston Martin Vantage 2019

Day 4, Achieved

#AstonMartin #FastChallenge #speedmodeling

A sneak peek at Oracle's opening cutscene! Delve into the mystery behind this incident in Oracle through investigation, social engineering, exploration, and combat.

Hi everyone! For screenshot saturday we showed some some new sfx sounds. Check it out [Sound On] :)

I spent two days choosing a candidate for the scenario and finally I found <3 Hope you like it!! >.<