The rework is taking longer than I’ve planned, which is bad for those waiting but good for the game.
It’s very very close to completion, just doing some fine tuning, like making a new spawn system for our dear red monster. She can now get out of stuck positions and continue chasing the player, so panicking is a one way death trap unless you have some pills or charms :P
It took some time replacing the old system, but it’s well worth it.
The gif shows her persistence.
Next up
More animated sprites. With my improvement on sprite editing (Wouldn’t call it spriting yet), I’ve made some new animated sprites for all characters who need it. Having fun with our red slasher friend though, as she has her own segment in game now.
Short intro of us 💕✌️
We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎
Stream now! 🎧
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
What you all think
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
An infected room from the second part of Cybel ! Are you up for some cleansing?
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
it happens
Path of Kami, running around the shrine area
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