I wanted to take a moment to present the community with a thought that I’ve had a lot about SQUAM concerning speedruns.
I’ve been wondering, do you guys think that SQUAM could be a good game for speedruns? Like, it’s short enough that it would be pretty easy to do, but is it built for it?
Games like Super Meat Boy and Super Hexagon (looking back, maybe I should’ve named it Super SQUAM instead) are built specifically for down to the half-second reactions and reflexes, but SQUAM seems a little too clunky for that. Sure, people have done speedruns of games that weren’t made for them, like Half-Life 2 and The Legend Of Zelda OOT, but those were made more interesting by the titles’ popularity and the exploits used in those speedruns. SQUAM can’t really be exploited in that way, the code and the engine are just too simple for it. Sure, there may be little tricks that could gain the player an extra second versus using traditional methods, but there would be no major exploits like the backwards long jumping thing in Half-Life.
What do you guys think? Try playing the game as quickly as you can, and maybe drop a comment with your argument as to whether you think SQUAM could be a good speedrunning game. I’m very interested in player feedback, as it could help me to improve SQUAM in a later update, or I may just use the ideas in future games. Either way, thanks for reading and, more importantly, thanks for playing!
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