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SoftFell
11 months ago

spent the last five hours fixing a bug that was caused by my dialogue&collision codes combined. But... my labor was worth it... We now have... functional doors... Dear god. Its 12:30 am as im writing this, i really need a break.




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Its been a while. My exams still arent over, but here's a little progress anyway. Next will be cutscenes and game flag progression, which terrifies me. Dont expect to see something soon.

here's the complete inventory system. (this took way too long to make, but what do you expect from a english major, lol.). Btw, Taking a break for a while, my college exams are coming up.

writing the inventory code, while im at it, have this.

Sorry for the low quality, Finalized the dialogue system+ cutscene triggers+ the sans sprites (except the dialogue portraits, i am really shit at pixelart).

next in line;

-Rooms

-"C" stat menu

-Saving

my entire day went to making room transition fade thingy. Optimized the interactable objects, i wont need to make a new obj every time i need an interactable object anymore. added f4, too. Next is... uh. music? probably.

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

art comission.

Have a good Boi

Shadow The Hedgehog X pixel art

"Our work is never over" they said.