Game
Nightmare Fishing Tournament
7 years ago

SPIME: A Comprehensive Update


It’s getting real, folks…

5d09f0a1f2f22.png

The golden rule these days seems to be ” undersell, over deliver”, and while I agree with the principle, it’s hard not to get excited about what’s coming down the pipes: “SPIME” is lookn’ good guys. It’s looking DAMN good.

5d09f0a3ab7c9.png

I can’t really say what it is that hooked me on the idea. As many may be quick to point out, the looping mechanics may be more than a little reminiscent of a little tech demo called “P.T” and a bit like a section in “The Stanley Parable”. And the monster bares more than a passing glance to the title beast from Stephen King’s “Langoliers” not only in form but function ( although my version eats paradoxes, not “TIME” ). I mean seriously, look at the damned thing:

5d09f0a54fa4c.png

But that’s all cool with me man, I mean, on the real, everything’s been done already in some form or another if you think about it. My idea with “Spime” wasn’t “Can I do something new?”, but, “Can I do something EFFECTIVELY”.

I believe I’m on the right path to doing just that.

The 2D version, playable in the link at the bottom BTW, was held back by several limitations. The engine, MMF ( Multimedia Fusion 2 Pro ) had a size limit, forcing me to split the game at a crucial moment…and while not complete yet, I hope the 3D reboot will not call for such measures ( I mean it’s Unity for fuck’s sake, they make console games and full blown releases with it, should be fine, right? ).

5d09f0a71e29f.png

On the 3D game’s progress, as you can see from the screenshot above, I have implemented the trademark “duck and cover” function from the 2D, where the player can hide under the diner booths from the monster. It works quite well, and I’m pleased with its look and function on testing. Originally I planned to have a grab-and-throw system, so the player could distract the monster by throwing objects found in the world. I have recently decided against this.

Some may find this decision to be a cop out, or laziness, or maybe find the game to be lacking as a result of this feature’s absence. I see it as a necessary element to maintain balance. With such a feature, navigating the diner, finding the notes and unravelling the mystery will be too easy. As it stands, the game is well balanced, the ability to “vault” over waist high sections of the level, opening new pathways to circumnavigate the monster, are efficient enough methods to push players into being smart when dealing with challenges. Adding the distraction ability would simply make the game too easy. It is, afterall, meant to be a horror game.

It has scared me on one occasion during testing, which is always a good sign :D

If you havn’t played the 2D version, give it a try for free here: https://gamejolt.com/games/spime/200663

Or watch Markiplier play it here: https://www.youtube.com/watch?v=D1oV3aR_LkE&t=511s

Suits



0 comments

Loading...

Next up

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Successful landing

#screenshotsaturday

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

"Our work is never over" they said.

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!

Also please consider tossing Vault on your Wishlist, I really appreciate your support!

https://store.steampowered.com/app/1251800

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.

A sneak peek at the new OST, can you guess what this song will be used for? 🤔