Game
A Case of Distrust

7 years ago

Spit and Polish


It’s been a week since A Case of Distrust entered “Content Lock”. For me, that means my game is shippable. I’ve given it enough love to release tomorrow — and if it did, I’d be proud of it.

Yes, it also means you’re close to playing it. (Excuse my massive exhale.) More on the release date in the near future.

So what’s happening now? Fixing minor bugs takes a lot of time. Issues like “the music doesn’t fade nicely here”, or “a saved game takes too long to load”. These things wouldn’t sink a game, but they would fracture a player’s experience. An old friend once told me to make every interaction magical. Anything that breaks the spell must be polished away.

There are also quality-of-life features, which includes accessibility features for disabled games. Able Gamers has great articles on issues around accessibility, and Game Accessibility Guidelines offers a good checklist to consider when building a game. I likely won’t be able to implement some of the items on that list, but each item I add improves the game for a largely ignored group of players. That’s worth it for me.

Finally, you’ll be hearing a lot more from me lately. I took pains to update a weekly devlog during my first year of game development. The second year, which involved a lot of writing, was more difficult to share without knowing my final script.

(Maybe that’s true. But maybe it’s also an excuse. Having spent a year abroad without being close to finishing my game, I think I dove too deep into development. Sure, being a solo-developer means that any time I’m not working on the game there’s zero progress. But I ignored the fantastic people that got me here — the ones who lifted me up when I wanted to throw this all away. Thank you.)

Now that the story’s complete, I have more room to breathe. I’ll give you a peek into certain sections, and explain how and why I made my decisions. Expect many more posts in the coming while.

Thanks for following!



0 comments

Loading...

Next up

Happy as Ella!

One Week! It’s officially one week until the full release of _A Case of Distrust_! I can’t contain my excitement!

Last Screenshot Saturday! Last #screenshotsaturday before _A Case of Distrust_ releases on Feb 8th! (I’m so excited!!!) Let’s end with the same character we started with. Here’s Connor Green smiling!

Writing a Historical Mystery Adventure

Know What? _A Case of Distrust_ releases in exactly three weeks! Looks like our bartender was caught unawares. Follow the devlog so you don’t miss any updates, Frankie!

Rotoscope

If you haven't seen already, A Case of Distrust is now on iOS!

https://apps.apple.com/us/app/a-case-of-distrust/id1450772276

Release! It’s out! Today’s the day! It’s been two and a half years of development, but it’s finally out. I’ve been shaking all morning! I am _so proud_ of this game. Excited for everyone to play!

Last day at PAX East with Indie Megabooth. Come say hi!

SXSW Nomination!