Here’s the first prototype -
![5d0b72aac12ae.gif 5d0b72aac12ae.gif](https://i.gjcdn.net/public-data/fireside/posts/3/9/197759/media/5d0b72aac12ae-4ba2qgm9.gif)
If you’re interested in knowing how it works, it’s just a couple’a triangles.
![5d0b72abb773b.gif 5d0b72abb773b.gif](https://i.gjcdn.net/public-data/fireside/posts/3/9/197759/media/5d0b72abb773b-tcsa8gy5.gif)
nothing really special going on at all. The heart of the operation is in this little line.
![5d0b72ad3b2e7.png 5d0b72ad3b2e7.png](https://m.gjcdn.net/content/750/2123197-nmdkrr4z-v4.png)
Basically, some random numbers choose how this line is plotted. It’s then mirrored and ‘colored in’.
What I’d really like though, is to be able to distinguish different makes. Then you could see at a glance which cars are worth salvaging when you’re surveying the scrapyard. Just like you can in real life. Limiting the parameters of those numbers, can create noticeable similarities. For example, making wheels smaller.
![5d0b72ae2fbf6.png 5d0b72ae2fbf6.png](https://m.gjcdn.net/content/750/2123198-nks3tbsw-v4.png)
or making wing mirrors a hazard to everyone else on the road
![5d0b72aeb43c8.png 5d0b72aeb43c8.png](https://m.gjcdn.net/content/750/2123199-thbiwhnc-v4.png)
or even multiplying the body size by 5 times, subsequently generating cars resembling giant cocks.
![5d0b72af2b109.png 5d0b72af2b109.png](https://m.gjcdn.net/content/750/2123200-cbhkcqbs-v4.png)
I’m wondering if it would be useful to have a bodyshop ingame, maybe miles and miles out into the wilderness, where eventually, you’d be able to design your own shape, rather than being limited by what you can find.
I’d love to hear your thoughts by the way, don’t just let me ramble on.
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